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Slight update – with recent updates, the stuttering seems to have disappeared completely.  This is a very pleasant development.

Found a somewhat workable method to make spritesheets, and this was the first thing in line.  Maintaining acceptable levels of quality means the resulting spritesheet is massive. Something the game doesn’t seem to like, so it would cause a significant stutter whenever the stopmotion was triggered.  Infus converted it to BLP for me and said triggering was almost instant.  And for the most part its true, although there’s slight lag if you trigger it while on the move.  Not sure if that is just my own stopmotions that suffer from it or if its a common issue.  I doubt others even bother to make more complex things than textures that grow bigger or smaller.  I asked Infus about optimal settings and what not, but not even he is sure what those are.  Guess its just trial and error from here on out.  Or just stick to really really basic stopmotions.

I changed up the colors in comparison to the first version and it worked out in the end.  It matches with the Skyshatter tier, I think.

Play with the BLP here

wago.io link

**For those Do-It-Yourselfers -Settings have to be at 8 rows x 11 columns @ 101 frame count set to loop animation mode. Its currently not set to trigger with anything, so work that out yourself.

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Ghostykin

IMPORTANT NOTE TO SELF:

If you(me) want to use normal textures as progress bars that go top to bottom, you need to rotate it 90 degrees clockwise (can’t do that in WA2), because the default is right to left.

-Me

 

Wanted to have something that matched Glyph of Stars, now I do.  In-game its closer to translucent blue-ish.  The black background is making it look more opaque than it should. I lifted the runey things from Elisande textures. They represent the buffs to your DPS spells when boomkins hadouken people. Having to look up at my buffs to see it always bothered me.  It goes a lot better with the Balance druid theme I had going before.


Glowey orbs are the number of New Moon charges.

The crescent also changes color depending on which phase of New Moon you are on. Still a work in progress. Its kind of hard to find a way to represent a full and half moon.

 

I also slapped together this Shal’dorei looking thing because, why not? It might be a bit too much though.  We can put it under “Optional” for now.


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WA2 Workshop – Subtlety revisited

Okay, so subtlety is mostly back to where it was in the first video I made about it.  Couldn’t make it play nice with Vanish though, so that is no bueno.  Not having the original photoshop stuff makes it difficult to make any graphical changes outside of spell models.  I wanted to hold off on putting it up until I found the slashy streak spell models to add in, but I couldn’t find it.  The only spell models are nightblade, and shadowstrike.  I might try to add more later.  Freakin’ shuriken storm, you’d think would just be one aura? No. Its the purple explosion plus like 50 separate shurikens.  Shit ton of settings this time. About as much as the original Deathknight one. Good times.

I’m sure there’s gonna be mixed feelings about it, like usual.  Always open to improvements.

On another note, dropbox changed some stuff and my old links are dead. So if you come across one, let me know which one.